SEVEN GAMES · SEVEN PRINCIPLES

The Playbook

play the seven pillars of LOOMUS Distill

Seven tiny games. Each one is a playable demo of one principle from LOOMUS Distill — Metcalfe’s Law, Bayesian belief, multi-armed bandits, RLHF, Popper’s falsifiability, Kaizen compounding, Constitutional AI. Play the idea, then read the theory.

PILLAR I · NETWORK VALUE

Network Ripple

Goal: reach value = 100. Value = N² × how connected the network is. Isolated nodes = 0 value. You need to both add nodes AND connect them. Click empty space to drop a node. Click two nodes in a row to connect them.

click empty space — drop nodes. click two nodes — connect.
N (nodes)0
clusters0
VALUE (target 100)0
value = sum of (cluster size)².
1 cluster of 7 » 2 of 4+3.
nodes: 0 connections: 0 / 0 value: 0 / 100
PILLAR III · MULTI-ARMED BANDIT

Mushroom Bog

Your goal: find the most generous mushroom in as few kicks as possible. Each kick gives a noisy hint about that mushroom’s true average. When you’re sure, hit “commit” — we’ll see if you were right. Stop too early → wrong guess. Kick forever → wasted time.

🍄 find the most generous mushroom. fewest kicks wins.
no kicks yet — every mushroom is equally suspicious.
kicks used: 0
PILLAR VI · COMPOUNDING

Daily Bloom

Plant one flower per day. That’s the whole game. Come back tomorrow, plant one more. Day 1 = a seed. Day 3 = a sprout. Day 7+ = a tiny bloom. After 30 days — a garden. Kaizen: small steps, no stopping — time does the work.

total seeds: 0 current streak: 0 days longest streak: 0
PILLAR II · BAYESIAN INFERENCE

Bayes Fog

One box hides the prize. You can ask for hints — but each hint only shifts the probability, never confirms. After 3 hints, you guess. Knowing isn’t binary — it’s a distribution that sharpens with evidence.

3 hints available. tap “hint” to update your beliefs.
hints used: 0 / 3
PILLAR V · FALSIFIABILITY

Knowledge or Belief?

Six claims. Sort each into KNOWLEDGE (can be proven wrong) or BELIEF (cannot be proven wrong). Karl Popper: if a claim can’t be falsified, it’s not knowledge — it’s a feeling wearing the costume of knowledge.

PILLAR IV · REINFORCEMENT LEARNING

Teach the Frog

Goal: train the frog to match a target personality. The frog says random things in 4 styles. Like it? thumbs up → that style’s weight goes up. Don’t? thumbs down. After 10 rounds, your frog’s vibe distribution should match the target. This is RLHF in miniature.

*ribbit* — click “start”. i’ll say things in 4 styles. you train me toward the target.
round: 0 / 10
PILLAR VII · CONSTITUTIONAL AI

Constitution Cat

Every AI assistant is shaped by hidden rules — its “constitution.” The cat below has 3 secret rules from the list. Her answer is the product of those rules.

Your job: read her answer, look at the 6 possible rules, and check the 3 you think she used. The list shows what each rule does to her output.

↓ which 3 rules made her say that? (check exactly 3)